As a PhD candidate at MIT Media Lab, I research social processes like collaboration, productive struggle, and shared discovery. I design systems that support these dynamics in learning environments and beyond.
My research involves building software and hardware tools and testing them through quantitative methods and longitudinal, community-situated studies. This approach is grounded in years of hands-on teaching: working with students to learn computer science, design, and brain sciences through project-based making. With a background in interactive media art and architecture, I have a deep love for creating physical and digital systems that invite exploration and connection.
Get in touch: camorris@media.mit.edu
PhD, Media Arts & Sciences
MIT Media Lab, Fluid Interfaces Group, Expected 2026
Dissertation: "Re-Imagining Learning Together With AI"
Research focus: Social learning, collaborative curiosity, AI in education. Developing tools to understand and enhance peer learning in technology-mediated environments.
MS, Media Arts & Sciences
MIT Media Lab, 2021
MFA, Design and Technology
Parsons The New School for Design, 2012
BS, Architectural Building Sciences
Rensselaer Polytechnic Institute
BS, Psychology
Rensselaer Polytechnic Institute
Cosmos Institute Grantee
Morningside Academy for Design Fellow
LEGO Papert Fellow
Meta Research Fellow
Design Studio Facilitator
NuVu Studio, Cambridge, 2023-Present
Co-design workshops with high school students exploring learning technologies and collaborative tools.
Teaching Assistant & Workshop Leader
MIT Media Lab, 2019-Present
Adjunct Faculty, Creative Coding
NYU Integrated Digital Media, 2016-2019
Courses on creative coding and digital media for arts and computer science students. Topics include programming in Processing, p5.js, and node.js; object-oriented programming; physical computing and HCI; history and cultural significance of multimedia art and games; servers and communication; and digital fabrication.
Faculty
School for Poetic Computation, 2013-2017
Courses and workshops exploring the intersections of code, design, hardware and theory, focusing on physical computing, electronics design, and digital-mechanical communication.
Adjunct Faculty
Parsons The New School for Design, 2012-2015
Lead Design & Engineering
Hypersonic, 2015-2019
Design studio specializing in kinetic sculpture and interactive installations.
Artist in Residence
Museum of Art and Design, New York, 2015
Lead Creative Visualist
Fake Love, 2013-2015
Interactive Researcher
Fabrica (Arts and Research Residency), Italy, 2013-2014
Research Methodologies
Qualitative research, participatory design, mixed methods analysis, ethnographic studies, co-design methods, quantitative analysis
Technical Skills
Python, JavaScript (p5.js, node.js), Processing, interactive installations, kinetic sculpture, physical computing, electronics design, firmware development, computational design